Learning Theory Basics

The abridged version of what we need to understand for the obedience portion of this class are how to link a bridge or marker signal with rewards to build desirable behaviours; how to manipulate the environment to prevent or replace undesirable behaviours; and how to mix up a stiff drink.

A bridge, or marker signal, snapshots the moment in time at which the puppy has performed the behaviour that is about to be rewarded. The primary reward itself can consist of treats, petting, toys, excited play, or all of the above, but the reward marker should be a distinct and consistent sound, such as a clicker or "yes!". The primary rewards convey positive emotions; the marker conveys information, telling the dog exactly what he did to earn those rewards.

We are progressive trainers, not permissive ones. When our puppies perform undesirable behaviours, we have a variety of options available, such as actively removing things the puppy likes (e.g. walk away from a puppy who jumps on you) or teaching a new behaviour that the puppy finds more satisfying (cue the puppy to sit for petting, rewarding with attention, treats, and toys).